![]() Darrell's guess that Normal->Hard is about the same as Easy->Normal sounds about right. Quote:Not sure if I like Hard difficulty. That is down to personal taste of course, but I sometimes wonder if the game would be even better with less micromanagement to allow for a more "real time" combat system I am also not a great fan of having to use the "pause" function every two seconds, I feel it takes away from the flow of the game. It's obviously a design decision, but when you have to depower your oxygen system for 10 seconds to get that one extra power bar, it is a bit too much for me. Hacking takes a precise timing eye to work to full effectiveness, too. The backup battery is another skip the micromanagement and just offer another couple reactor bars. Enemy mind control is a particular headache, posing no real threat but you have to shuffle around crew to occupy the victim's spot and micromanage both their health totals. It's massively micromanagey, even for me who likes micromanagement. (October 6th, 2014, 21:16)T-hawk Wrote: I'm not so sure I like the expansion content, though. Yes, it's so "overpowered" and "unfair" that getting caught by the rebel fleet is a bad thing! If only there were a giant red line or something on the map screen telling you to avoid getting caught. I was also amused by T-Hawk's link to the FTL forums, with people complaining about the Anti-Ship Battery (ASB) on the rebel fleet. Having Long Range Scanners on the Stealth ship was the likely reason for the high score. Most of the highest scores normally come from the boarding gameplay due to the increased scrap reward. The run also turned into my highest score to date, which was surprising since I didn't even have a Teleporter. ![]() Don't underestimate Hacking + Beam weapons as a lethal combination. It was still the easiest flagship battle I've ever done. Phase three took slightly longer, if only to get through the Zoltan Shield. That's never happened before, even with my best gunship setups. I was able to one-shot kill the flagship in the first two phases, taking zero damage in the process. ![]() Hack the shields, wait for them to drain away, and then let the beams go to work. I managed to finish the game with level 3 Hacking (needed to remove the maximum four layers of shields), Glaive Beam, Hull Beam, and a random Chain Laser. I stumbled into this almost by accident last night while using the Stealth B ship (the one that begins with a Glaive Beam, Cloaking, and no shields) and it would up being terrifyingly strong. With Hacking ready for enemy shields, it's actually possible to run a full beam weapon setup, relying on the hacking drone to remove the shield layers. except in certain circumstances, when it goes back to being insanely strong again. Hacking shields is kind of the newcomer trap. Hacking can also counter enemy Hacking if they hit something particularly bad, or counter Mind Control in the final flagship phase. I've heard that it's possible to kill a whole enemy ship that way with the right setup (Lanius boarders in particular). You can also use Hacking to take out an enemy Medbay/Cloning Bay while using the Teleporter, or even target their Oxygen. This is particularly useful against the endgame auto scouts, which typically have 40-45% evade. You get to lock down the enemy ship in place and guarantee that every shot hits the target. Yep, using Hacking on piloting/engines is the way to go for any kind of gunship setup. Instead of dealing 1 or 2 damage as half your salvo misses, killing the evade means you can punch a reliable 4-5 damage hole into either the weapon or shield systems. Making your shots into guaranteed damage is a major boon. Sullla talked about targeting shields, but I think my favorite target is the engines to null out enemy evade. I hadn't had that before and Sullla spoke well of it. T-Hawk Wrote:I bought Hacking in sector 3 to try out. It's very interesting to see things from the perspective of everyone who was used to the non-expansion setup (which I never had the chance to use). Thanks for posting some of those impressions of the expansion content.
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